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Budokai 3 Official Reviews |
IGN - 8.0 rating overall
"I'm speaking, of course, about
Dragon Ball Z Budokai 3 -- the most recent in the fast line of
Atari's head-to-head brawlers that has consistently improved year after year. If
anything else, this recent installment proves that the development crew behind
it has gone the extra mile to listen to suggestions and complaints brought forth
by the fans, which is a feat that few other companies can unfailingly make a
claim to.
It's good to see that Dimps and Atari have continued to improve on their
products each and every year, and it'll be interesting to see how the two
Dragon Ball games slated for 2005 turn out as a result. As for the here and
now, Dragon Ball Z Budokai 3 is a surprisingly addictive little fighting
game that, while not overly technical, has an astonishing amount of depth and
strategy to it. Granted, the lack of online play puts it a sizable step behind
more recent fighters like Mortal Kombat: Deception and Dead or Alive
Ultimate, but still, for what it is Budokai 3 is definitely worth the
price of admission."
Gamespot - 8.2 rating overall
"With a long, sullied history of extremely poor
DBZ games before it, Dragon Ball Z: Budokai was a bit of a revelation when it
was released in 2002. Here was a 3D fighting game that, while not offering the
deepest combat system, was still reasonably fun to play. Moreover, it featured a
great story mode that basically summed up the entire run of the Dragon Ball Z
manga-cum-anime in just a few hours. A year later, we got a sequel with improved
cel-shaded graphics, but the slick story mode was replaced by a lame board game,
and the additions made to the gameplay just didn't seem to mesh with what was
already there. Dimps, the little-known developer responsible for the entire
Budokai series, learned some lessons and has now returned to the scene with
Dragon Ball Z: Budokai 3. This is far and away the best Dragon Ball Z game
around, and it's a must-have for DBZ fans. However, the action is also so
fast-paced and viscerally satisfying that it can genuinely appeal even to those
otherwise uninterested in Dragon Ball Z.
If you're a Dragon Ball Z fan, you want this game. It re-creates the DBZ
experience better than any other offering before it. And while there's
definitely a lot of fan service here, the gameplay is also just plain fun, so
anyone who's up for a simple, high-impact fighting game should have a blast with
Dragon Ball Z: Budokai 3.
JeuxActu - (translated from French)
"If the innovations of
Budokai 2 could amount on the fingers d’une hand, those of Dragon Ball
Z : Budokai 3 are so many and innovative that l’ensemble of your fingers and
your toes will not be too much to index them. With the menu of the festivities,
one finds finally with a pleasure not dissimulated the return of the Story
mode, shamefully forsaken in l’épisode preceding. Baptized World of the
dragon, this solo mode will enable you to revive all l’histoire of Goku but
also of its (many) assistants. Indeed, the player will have initially to choose
the character qu’il wishes to incarnate for then finding himself on a chart in
3d qu’il will have to furrow to make the meeting of the various protagonists of
the series. No d’entre they miss with l’appel and c’est a true pleasure to find
secondary characters such as Oolong the pig, Chichi, Karine of the Crowned
Tower, Tortue Brilliant, Bulma, Kaio Shin or even Lunch which changes
personality each time qu’elle sneezes. So first of all, five characters are
available in the mode solo, d’autres will pack a little more one list already
quite consequent, eleven on the whole to be precise. And taking into account
ḻimmensity of the charts (one makes outward journeys returns between the Earth
and Namek), to tell you qu’il as much will be necessary to pass the whole days
before being able all to free. If the principal objectives appear on the chart
in a way distinct by the presence from small red balls, d’autres on the other
hand is done more discrete and will n’attireront your attention thanks to the
small d’un presence flutter on the chart or of l’apparition d’un roller in top
on the right of l’écran. Not obvious to detect lorsqu’on at speed large V moves."
MeriStation - 8.0 rating overall (translated from Spanish)
"For all the followers of Ball Dragoon it supposed the
great news that Atari took control of the rights of the series to produce
videojuegos in spite of the years that happen from the sleeve conclusion and
animates. Of course it was a strategic movement of the French publisher, with
whom one has pocketed important benefits on the basis of the amount of titles
that has sent to the market and to the excellent sales.
In this way it is necessary to consider that if we want to complete the
game to the 100%, we must look for and search carefully in all the corners of
the mapping to find situations donede to obtain capsules. Many secret personages
like Cooler, Brooly or Bardock are hidden of this form in the level of very
difficult difficulty and if we limited ourselves solely to go after the red
points and to cover the file, we will lose them."
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